Ownership, Borrowing, and the Compiler’s Wisdom

Ownership in Rust: The Most C++-ish Thing I’ve Loved (and I Mean That in a Good Way)

Let’s get one thing out of the way: as a C# developer, I’ve never had to think too hard about memory. The garbage collector (GC) is always there, lurking in the background, sweeping up after my code, like a very polite, very invisible butler.

But Rust? Rust doesn’t do garbage collection. There’s no GC.Collect(), no memory profiler needed to chase leaks from forgotten Dispose() calls. Instead, Rust gives you something bold, powerful, and… at first, kind of intimidating:

Ownership.

Today’s post kicks off Week 2 of my Rust adventure, and it’s all about how this one idea changes everything.