Week 3 Wrap-Up: Data Modeling That Fights Back

Week 3: Wrap-Up: Data Modeling That Fights Back

Three weeks into Rust, and if your brain isn’t at least a little bit melted, I applaud your resilience! This week was all about data modeling. But not just any modeling—the kind that actively fights back when you try to make bad decisions.

If you’re used to the world of C#, you probably lean on classes, POCOs, and the occasional enum to represent state. And hey, that works… until it doesn’t. Rust’s structs and enums bring some serious muscle to the table by making sure your data models are clear, correct, and (most importantly) safe by design.

Let’s take a moment to reflect on what we learned and why Rust’s approach makes data modeling feel less like a “best practices” hope-and-pray scenario and more like a language-enforced guarantee.