Chris Woody Woodruff is a solution architect at RT2, .NET Foundation board member, author, podcaster, and speaker.

Author

Chris shares his expertise through articles, technical documentation, and an upcoming book on network programming with C# and .NET. His writing makes complex software concepts clear and actionable.

Solution Architect

Chris Woody Woodruff designs scalable, high-performance software solutions, specializing in API design, cloud architecture, and modern development frameworks. He ensures technology meets business and user needs efficiently.

Speaker

A frequent speaker at conferences and industry events, Chris engages audiences on API strategy, database architecture, and software development. His talks inspire and educate developers worldwide.

"Every solution to every problem is simple. It’s the distance between the two where the mystery lies.”

Chris Woody Woodruff

Educator & Advocate

Just Stuff From Woody

Week 5: Reflecting on Traits & Lifetimes Power and Pain

You've made it to Day 35, and we're wrapping up Week 5. This week was all about Rust’s generics, contracts, and lifetimes. If your brain feels like it has been doing deadlifts, that means...

Rust Iterators and Functional Combinators

Welcome to Day 34, and today we are taking a stroll through one of the most satisfying parts of Rust. If you're a C# developer who loves LINQ, this will feel like home, with...

Closures in Rust: Functional Vibes with a Twist

Welcome to Day 33, and today we are jumping into closures. If you have been writing C# for a while, you are no stranger to lambdas, delegates, and maybe even expression trees. Rust has...

Lifetimes: Surviving the First Encounter

Day 32, and today we are stepping into one of Rust’s most talked-about features. If you have heard scary stories about lifetimes, do not worry. This is your first encounter, and we are going...

Generics in Rust vs Generics in C#

Welcome to Day 31, and today we are diving into generics. If you are coming from C# this is probably familiar ground. You know and love List, Dictionary, and all the type-safe goodness that...

Trait Objects: Goodbye virtual, Hello dyn

Welcome to Day 30 and today we are going to explore how Rust handles dynamic dispatch with trait objects. If you are used to the world of C# this is the part where you...

Traits in Rust: Interfaces That Do More

Welcome to Day 29 where we are stepping into one of Rust’s most powerful features. If you are a C# developer think of traits as interfaces but with some serious upgrades. Traits in Rust...

Week 4: Reflecting on Errors and Structure

Day 28 marks the end of Week 4 and it is time to pause for a quick reflection. We have covered a lot of ground this week from organizing Rust code with modules and...

Logging in Rust: Tracing Without Console.WriteLine

Welcome to Day 27 and let’s talk about how Rust handles logging the smart way. If you have been in the .NET world for any amount of time, you are probably used to ILogger...